TESSERACT4D HYPERCUBE EXPLORER
FPS
4D DEPTH (W)
SCORE0
STREAK0

Rotation planes6D ROT


Render

0.6×
2.60
0.55

Mode

DRAG to rotate · SCROLL to zoom · SPACE pause
1-6 toggle auto-rotation · R reset · G next game

What you're seeingLIVE

A tesseract — the 4D analogue of a cube. It has 16 vertices, 32 edges, and 8 cubic "cells" (the way a cube has 6 square faces).
← w < 0   |   w = 0   |   w > 0 →
Lesson #1. The "cube turning inside-out" you see is the projection of a 4D rotation. Vertices closer in the W axis appear larger; farther ones appear smaller — like perspective, but one dimension up.
CATCH MODE
Catch the gold vertex
Click a glowing vertex as it appears in 3D — +100 per hit, streak resets on miss

TESSERACT

A HYPERCUBE YOU CAN ACTUALLY FEEL

Your eyes can see three dimensions. This is what a four-dimensional cube looks like as it rotates through a direction you've never seen — the W axis.

The shape isn't actually morphing. It's a rigid 4D object; what changes is which "slice" of it your 3D world is intersecting.

DRAG rotate SCROLL zoom 1-6 auto-rot SPACE pause R reset G game